# This is basically the overall name of the project in Visual Studio this is the name of the Solution File PROJECT(TABLE) # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. ADD_EXECUTABLE(table table.cpp PhysicalTable.cpp Cube.cpp PartialPlane.cpp Joint.cpp PhysicalTable.h Cube.h PartialPlane.h Joint.h) #ADD_EXECUTABLE(checker checker.c) # This is the variable for Windows. I use this to define the root of my directory structure. SET(TABLE_ROOT Z:\\Data\\opengl) # You shouldn't have to modify anything below this line ######################################################## # This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system # This should be the case. INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake) INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake) INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake) IF (WIN32) # This is the Windows code for which Opengl, and Glut are not properly installed # since I can't install them I must cheat and copy libraries around INCLUDE_DIRECTORIES(${TABLE_ROOT}\\include) LINK_DIRECTORIES(${TABLE_ROOT}\\lib) IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") LINK_LIBRARIES(${TABLE_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) TARGET_LINK_LIBRARIES(table ${TABLE_ROOT}\\lib\\glut32) ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${TABLE_ROOT}\\lib\\glut32.dll ${TABLE_ROOT}\\bin\\vs2005\\Debug COMMAND copy ${TABLE_ROOT}\\lib\\glut32.dll ${TABLE_ROOT}\\bin\\vs2003\\Debug COMMAND copy ${TABLE_ROOT}\\lib\\glut32.dll ${TABLE_ROOT}\\bin\\vs6\\Debug) ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY}) ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND") TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY}) TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY}) ELSE (WIN32) # This is the lines for linux. This should always work if everything is installed and working fine. SET(CMAKE_BUILD_TYPE Debug) SET(CMAKE_CXX_FLAGS_DEBUG "-g") INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) # TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}) ENDIF (WIN32)